Summer Camp "Design Your Video Game" Portfolio. July 20-24, 2015.
LEGENDS OF AZIL
Video Game Design
Genre: Action-adventure
By Liam Blum, 12 yrs
Summary
The character is trying to find both parts of a relic to summon the Demon Azil from the abyss in order to destroy him. (The place where Azil comes from is very dangerous).
Gameplay
The goal of the game is to defeat the final boss, Azil, but first you must defeat all of his minions and the saber-toothed tiger named Fang and the dragon named Draconis.
Mindset
The player has a quick wit and is fast to learn new abilities. He keeps his calm in the midst of battle.
Themes
1) Floating Islands:
Mood: Nervous; don't know what will happen next
Objects: Pools of water, trees, bridges
Interactive: Minions of Azil, villages, flying fishes (which can hit you back and off the island)
2) Volcanoes:
Mood: Dark, dangerous
Objects: Volcanoes, clouds, bridges
Interactive: Azil himself
Controls
Q, W, E, R for abilities, left click for basic attack and right click to move (mouse buttons).
Screens
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Title Screen
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Map Select
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Game
Inventory
Assessment / Next Level
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End Credits

Main character.

Volcanoes


Floating islands


Azul's Crown
Azul
