Summer Camp "Design Your Video Game" Portfolio. July 20-24, 2015.
KEYS AND GLUES
Video Game Design
Genre: Quest

Main character.

Room of Mother


Main character in motion

Game menu
By Kelly Wang, 13 yrs
Summary
The character (name is player's choice) is accused for the "murder" of his parents. He decides to investigate this case while escaping from the police. He discovers clues and slowly reaches the truth.
Gameplay
The goal is to collect all the clues and reach the truth. The player must choose safe options, avoiding the police. There are also unreliable clues that are very misleading.
Mindset
The player must think quickly and carefully under some time pressure. Some characters may provoke the player to be angry.
Themes
1) Streets at night:
Mood: Gloomy, dangerous
Objects: Street lamps, closed shops, darkness
Interactive: People on the street, some shop people
2) Room of Mother:
Mood: Weird, suspicious, strange
Objects: Printer, cabinets, books, T.V., paintings, window, desk, chair, pots, boxes, carpet, bed
Interactive: Printer, cabinets, books, T.V., paintings, window, desk, chair, pots, boxes, carpet, bed
Controls
Movement buttons, Y menu button, use/hold button, menu button brings you to a menu with buttons to view clues, view objects, save, load, restart, and main menu button.
Screens
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Title Screen
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Save Data Screen
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Game Screens
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Extras Screen (unlocks after first time clearing a level)
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End Credits
